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These are modifications that you can place on your weaponry to make them more suitable to your liking.

Swords

Blade

Serrated  ( -1 power, +5 durability )

Razor  ( +10 crit, -5 durability )

Piercing  ( +2 power, -5 crit, -5 hit )

Huge  ( +1 range, +5 power, +10 weight, -10 hit, -10 crit )

Balanced  ( +3 Hit, +1 Weight )

Guard

Sturdy  ( +3 hit, +1 weight )

Empty  ( +5 crit, -5 hit )

Locking  (+1 weight, -10 hit to melee range enemies )

Full  ( +1 defense, +4 weight )

Razor  ( +1 Power, +1 Weight, -1 Defense )

Hilt

Firm  (+3 hit, -2 durability )

Insulated  ( +5% lightning res, -1 power )

Wooden  ( -3 weight, -1 durability )

Sharp  ( +1 power, -5 hit )

Onigan  ( +5 Critical, -5 Hit )

Axe/Spear

Axehead

Tempered  ( -1 power, +5 durability )

Cutting  ( +10 crit, -5 hit, -1 power )

Spiked  ( +2 power, -5 durability, +10% crit damage )

Curved  ( +5 Hit, -1 Power )

Guillotine  ( +3 power, +1 weight, -5 hit )

Spearhead

Barbed  ( +5 crit, +1 power, +2 weight )

Crescent  ( +10 hit, -5 crit )

Hollow  ( -2 power, -5 weight )

Hooked  ( +1 power, -5 crit, deals damage when 1 range enemies are moved by you )

Thin  ( +2 Power, -2 Weight, -5 Hit )

Pole

Wooden  (-5 weight, -2 durability )

Curved  ( +5 crit, -1 power )

Helix  ( +1 power, +2 weight, -4 hit )

Extended  ( +10 hit, -1 power )

Flexible  ( +5 Durability, -5 Hit )

Bow

Body

Compact  ( -1 range, -4 weight, +15 crit )

Focused  ( +5 hit, -3 durability )

Large  ( +1 range, +6 weight )

Composite  ( +2 power, -5 crit )

Thin  ( -4 weight, -1 power )

String

Silk  ( +5 hit, +2 durability, -2 power )

Tight  ( +5 crit, -5 hit )

Double  ( +10 durability, -15 crit )

Wire  ( +1 power, -3 durability )

Chain  ( +10 Weight, +2 Power )

Arrow

Fire  ( +1 power, -5 crit, fire damage type )

Light  ( -5 hit, +5 crit, light damage type )

Sharp  ( +10 crit, -5 hit  )

Thin  ( -1 Power, +5 hit  )

Heavy  ( +2 Power, +5 weight, -5 hit  )

Fist

Knuckles

Dense  ( +2 power, -3 durability  )

Elongated  ( +8 crit, +4 weight )

Leather  ( +10 hit, -2 power )

Spiked  ( +1 power, -4 hit, pierce damage type )

Wrapped  ( +6 Durability, -4 Critical )

Wrist

Guard  ( +2 defense, +2 weight )

Spiked  ( +1 power, +2 weight )

Strings  ( +4 hit, -2 durability )

Loose  ( +4 Durability, -6 Hit )

Weighted  ( +8 Weight, -5 hit, +10 Critical, +5% Critical Dmg  )

Guns

Barrels

Short  ( +2 Power, -1 Range )

Wide  ( +5 Durability, -5 hit )

Long  ( +1 Range, -5 Critical

Double  ( +10 Hit, +5 Weight ) <SHOTGUN ONLY>

Sniper  ( +25 Critical, +5 Weight ) <SNIPER ONLY>

Grips

Soft  ( +5 Durability, -5 Hit )

Steady  ( +5 Hit, -5 Critical )

Revolver  ( +5 Critical, -2 Durability )

Extended  (+1 Round, -4 Hit, +4 Weight )  <HANDGUN ONLY>

Custom  ( +3 Hit, +3 Critical, +3 Durability )

Bullets

Aerodynamic  ( +5 Hit, -5 Critical )

Piercing  ( +1 Power, -5 Critical )

HellHound  ( +5 Critical,  -5 Hit,  Fire Damage Type )

Scatter  ( +10 hit, -2 Power )

Silver  ( +3 dmg vs Kaelnasians/Beast Race, -5 hit )

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