Verglas | ||
Type | Promoted Class | |
---|---|---|
Weapons | Fist | |
Move | 5 | |
Bonus | ||
STR | +2 | |
WIL | +2 | |
CEL | +2 | |
SKI | +2 | |
DEF | -- | |
RES | -- | |
VIT | -- | |
LUC | -- | |
FAI | -- | |
GUI | -- | |
SAN | -- | |
APT | -- | |
Verglas are Martial Artists who trained rigorously under the harsh and cold landscapes of Hyoya, similar to Monks, but different due to their spiritual path inclined towards unforgiving cold as the only form of energy they need to channel through their bodies.
When necessary, they engage in combat with a variety of kick techniques, and can generate ice through a type of spirituality they learn during training. The most dangerous place to engage a Verglas is in the snow and ice, and a skilled Verglas can make that environment appear anywhere (albeit briefly).
Additional Lore[]
Having their order founded some hundred years ago, the Verglas are a group of martial artists that live in the bleak and unforgiving landscape of Hyoya. There, they train their bodies and minds, learning to endure the harsh environment and draw inspiration from those that also make their home in the snow.
Its founder, Yuyan Verglas, was a close friend of the original Hyoyain leader, and as such, the Hyoyain and Verglas work in harmony to protect Lordwain people from threats, often teaming up in pairs.
Yuyan lead the order into his old age, at which time he left the conclave and disappeared somewhere in the snowy wastes. However, he left behind well taught disciples, and so the style of the Verglas exists to this very day, taught in Hyoya's monasteries to about anybody who displays aptitude and the discipline for it.
Strengths[]
- Utilizing Ice ATK means that SKI investment translates not only to increased Hit rate, but also increased damage.
- Good synergy with Equipment Items that provide bonuses to 'Kick' skills, such as Bladed Soles, or Kickboxing Shoes.
- Able to nullify a target's Ice Resistance/Absorption/Immunity/Reflection with Winter's Bite for a few rounds.
- Through Ice Point Guard, they can gain access to the 'Guard' skill and the ability to parry melee weapons.
- The generation of Ice Sheets through Expanding Ice can greatly hinder enemy mobility, and sometimes turn that movement into Ice damage if they are inflicted with Frostbite.
Drawbacks[]
- Relies mostly on Ice and Blunt damage, a prepared opponent (or specific monster species) can stack Ice resistance and sharply reduce your effectiveness.
- The FP consumption of this class can be high at times, especially when using from the Fox discipline.
- The combo-based style requires you to stay to melee range at all times when using Hare or Bear disciplines, which can be dangerous sometimes.
- The class has no FP recovery, so once you are dry, you are dry.
Unlocking[]
Requires level 20+ Martial Artist Class.
- Win a battle after using Heaven Kick, Light Tomahawk and Peddling Wheel.
Classes | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|