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Vampires are the chosen of Huggessoa, and have existed since days before days, when the world was hardly anything at all. Even so, they are a race of very little involvement. This has to do with their nature and goals; vampires are not the kind to draw attention to themselves. They are not the type to be put into leading positions, or to rock the boat. Instead, they operate from just off stage, giving all of the actors their cues. Which is just as well, since vampires have as much fear surrounding them as you might expect.

They are practically immortal, with their ability to feed on the life of those with blood. Vampires feed on the blood of creatures, and as they feed on more and more victims, they become more powerful. A vampire that does not feed gradually becomes weaker over time, and one that does not feed at all will eventually turn to ash and scatter to the winds. However, as long as they feed enough to keep themselves alive, they refrain from aging, and can live longer than anyone could stick around to count.

Drinking the blood of six vampires is said to turn one into a vampire, and that's exactly how it works. Afterwards, the imbiber will expire, and six days later, will awaken as a vampire. However, care must be taken, as someone going through this 'change' will never wake up if exposed to sunlight for an extended period, or if the body is destroyed. However, this method of transformation does not work for Corrupted, Glykin, nor does it work for non-living creatures such as Mechanations.

Vampires cannot drink the Golden Blood of Glykin, perhaps due to the magical, divine nature of it. Attempting to do so is very unpleasant, painful, and can actually kill the vampire. For this reason, Glykin have a less inferior position towards vampires; they are never 'potential prey'. Still, the whimsical and powerful nature of a vampire is hard for them to ignore.

On the subject of vampire death, vampires are not quite bound by the same mortality as others. When 'killed', a vampire will evaporate into mist and float in the sky. Six days later, at midnight, they will reform as a physical body in their sanctuary, or any cavern where bats roost. After being killed, the vampire will be extremely weak and will need to find blood to drink. If a weakened vampire is killed, if they have neglected to drink blood for some time, they will simply crumble into ash instead. A vampire who drinks enough blood will regain their strength eventually, though death is still crippling.

Vampires find sunlight aggravating. While it is not harmful, they become more aggressive, and it is in their nature to avoid it if possible. Prolonged exposure, however, can be harmful and will gradually weaken the vampire. They are also at odds with Mercalans, due to the power of Light magic being especially effective against them. The Mercalans are not unknown to vampire hunting, either; several Church artifacts serve this very purpose. While not a direct and active conflict, there is always a sense of tension between them.

Further InformationEdit

Vampires have fangs, though they may be more/less subtle depending on the individual. They will also be more pronounced in more powerful vampires. Otherwise their bodies are essentially the same as that of a mortal, though eating food is optional and less beneficial than drinking blood, they're more resistant to disease, and while they can sleep, doing so does not give them as much focus as it would give a mortal.

The ritual to become a vampire needs to be completed within an hour, but there are no side effects if it isn't. The blood of six vampires also needs to be drank either all at once or in succession. They may end up with red eyes after their transformation, but this doesn't always happen.

It usually takes around six years for a vampire to die from lack of blood. This time limit can be accelerated if spent in sunlight, with over-exertion, or trying to feebly use vampire powers.

There is no known way to store blood in order to keep it fresh for later consumption. Stored blood is no more beneficial to a vampire than eating food is. However, vampire blood can be stored forever for ritual usage as long as it is sealed.

Mages often have more focus in their blood, making it more nutritious, and the blood of a vampire lacks focus, so it isn't nutritious at all. Otherwise, there is no difference between a vampire feeding on a human and a goblin, for instance.

Drinking the blood of another vampire is considered extremely taboo because it treats vampires, who are seen as a higher existence, on the level of mortals, which they prey on. And because it's entirely pointless, so doing so just makes it look like your vampire is insane and probably worth putting down lest they draw unwanted attention.

Vampires do not exist in Mersales.

Doriads cannot become vampires.

Vampires are considered unliving creatures and cannot be turned back into their original race in any way.

Vampires who die in the Mechana Forest will mist out as usual, but they may have trouble distinguishing between what was real and what was not prior to their 'death'.

Vampires are affected by Void Poisoning. Void Poisoning is a special case and vampires cannot avoid it or its effects through deaths. If they suffer from Void Poisoning, they will suffer from it in the same way after reforming. If the Void Poisoning gets bad enough, it is likely to cause chain deaths for a vampire, to where they will die, lose power, die again, reform weaker and then just ash for the lack of power.

Glykin blood and holy weapons can kill a vampire if they are weak enough but are not inherently fatal--they just do more damage to a vampire. Most vampires are smart enough to notice that they are consuming Glykin blood and thus will not drink large quantities of it. They're also mostly at odds with Glykins because of the Sun's Ichor incident.

When a person becomes a vampire, they do not suffer from normal diseases, and any physical disabilities they had no longer apply. They may have issues if their legs are atrophied, for example, but paralysis does not affect them.

StatsEdit

STR WIL SKI CEL DEF RES VIT FAI LUC GUI SAN APT
Base 3 6 4 4 3 3 6 1 2 5 3 0

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