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Status Infliction is your chance to inflict a status effect on an enemy in battle. It is a percentage, calculated like so:

  • Skill*2 + Will + Other Modifiers = Status Infliction

Status Infliction is calculated before the Status Resistance is calculated during that skill or spell. Someone with 150% Status Infliction, for instance, would have a 50% chance of inflicting a status on someone with 100% Status Resistance.

Some skills do not follow this formula, or at all. Lantern Bearers and a few other skills are subject to this. Hexer is heavily reliant on Status infliction. Other ways to increase Status Infliction include the ((Not sure someone edit)) Talent, Hexer's innate ability and the Blessing of ((Zera?)) Prayer, which increases Status Infliction by 2*Prayer level%.



Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Other
Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight