Spellthief Spellthief

Type Promoted Class
Weapons Tome
Move 6

Str STR +2
Wil WIL +2
Ski SKI +2
Cel CEL +2
Def DEF --
Res RES --
Vit VIT --
Fai FAI --
Luc LUC --

Those who learn to naturally control magic are held in high regards among other mages. But those who can't, instead, learn to steal them for themselves. Such are Spellthieves. Rogues who pushed the concept of 'theft' beyond the act of sliding their happy hands on another person's goods and ruthlessly snatching it away.

All began with the simple acts of copying text and ripping pages from Tomes, and then at some time they created an advanced, forbidden stealing art that allows them to transfer pure, shaped magic to simple objects, those being stored away in places such as cards in a deck, paper notes from a diary, scrolls and even hand-seals or themselves, in tattoos.

Now with such knowledge, they live on a dangerous but inconspicuous life and fight with a very peculiar 'grace' that any other Rogue would envy and desire for their whole lives.

Strengths Edit

  • Spellthieves are the bane of Mages or any other Magic-based opponents, whenever they steal a spell from an enemy, the enemy is disabled of using the stolen spell for the rest of the battle.
  • This class alone might be tricky to be used effectively, but it compensates for the overall 'amazing' synergy with all the other classes.
  • They can steal the enemy's FP once per round.
  • They can steal magic from monsters too.
  • They keep their stolen spells! As long as Spellthief class is equipped, though. Starting a fight without Spellthief equipped will make you lose all of your spells.

Drawbacks Edit

  • They can't hide forever from enemies with AoE skills.
  • If they're slower than the opponent, 'Skipping' will ruin their Illusions.
  • A good silence can cut their fighting capability in half.
  • You might need to farm spells from many enemies before engaging any opponent, as they don't have any offensive magic by themselves.
  • Their 'deck' of stolen spells is fairly limited, so you need to choose wisely which spells are you keeping with you.
  • They can't shoot magic constantly because, unlike Mages, as all copy spells have a minimum cooldown of 3 rounds. So a perception of when to use spells from when to not might make a big difference in combat.

Unlocking Edit

Reach Level 20+ in Rogue and successfully Steal a Buff from an enemy that possesses atleast one spell in their skill pool. (It doesn't work with the 'Steal' granted from the Cat Mask accessory.)

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