Protection is a term for how much incoming damage can be reduced. It is a number which is calculated like so:
Modifying Stat + Armor Factor + Other modifiers = Protection
Might not be changed due to Great Reckoning, but I don't know how it really works or if the only change was just the DEF/RES being percentage, can someone help a Koonie here?
| Damage vs. Protection|
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance