Protection is a term for how much incoming damage can be reduced. It is a number which is calculated like so:

  • Modifying Stat + Armor Factor + Other modifiers = Protection

Modifying Stat is Defense if the damage is physical, and Resistance if it is magical. Armor Factor is equal to your armor's Defense if the damage is physical, and its Magic Protection if magical.

Might not be changed due to Great Reckoning, but I don't know how it really works or if the only change was just the DEF/RES being percentage, can someone help a Koonie here?

~ Koonai

Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight