Momentum is a type of point you use in combat to take actions. By default, every character receives 6 Momentum per round, and most actions require 3 Momentum to use for the first time in a round. (Some skills require no momentum cost, however they are still subject to Repeat Action rules.)
Repeat Action Edit
Following the first use of a combat action (such as moving or using a skill), every additional use accrues another 1 Momentum to the total cost. So, if you attack an enemy, it would take 3 Momentum. If you want to attack again, you would require 4 Momentum, and so on.
Altering Momentum Edit
- Having 15 base SKI allows you to purchase the Trait: Tactician, which increases your base Momentum from 6 to 7. This is quite mandatory to have.
- Once per round, you may gain an additional +1 Momentum by hitting an enemy with a critical hit. (This bonus is increased to +2 if the Duelist skill Fleur is currently equipped.)
- Once per round, you may gain an additional +1 Momentum by dealing damage to an enemy using an element they are weak to.
- Once per round, you may lose 1 point of Momentum by dealing damage to an enemy with an element that they are strong to, or absorb.
| Power vs. Protection|
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance