Momentum is a type of point you use in combat to take actions. By default, every character receives 6 Momentum per round, and most actions require 3 Momentum to use for the first time in a round. (Some skills require no momentum cost, however they are still subject to Repeat Action rules.)

Repeat Action Edit

Following the first use of a combat action (such as moving or using a skill), every additional use accrues another 1 Momentum to the total cost. So, if you attack an enemy, it would take 3 Momentum. If you want to attack again, you would require 4 Momentum, and so on.

Altering Momentum Edit

  • Having 15 base SKI allows you to purchase the Trait: Tactician, which increases your base Momentum from 6 to 7. This is quite mandatory to have.
  • Once per round, you may gain an additional +1 Momentum by hitting an enemy with a critical hit. (This bonus is increased to +2 if the Duelist skill Fleur is currently equipped.)
  • Once per round, you may gain an additional +1 Momentum by dealing damage to an enemy using an element they are weak to.
  • Once per round, you may lose 1 point of Momentum by dealing damage to an enemy with an element that they are strong to, or absorb.

Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight

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