Mage Mage

Type Base Class
Weapons Tome
Move 5

Str STR --
Wil WIL +2
Ski SKI --
Cel CEL +1
Def DEF --
Res RES +2
Vit VIT --
Fai FAI --
Luc LUC --

With a brief incantation and a slight flick of the wrist, a proper Mage can invoke destruction. Charged with arcane forces, these individuals can control and manipulate the battlefield like a conductor leads an orchestra.

Strengths Edit

  • Mages have a large variety of abilities to choose from, making them quite versatile for almost any situation.
  • Mage abilities can exploit elemental weaknesses on enemies easily.
  • Most of a mage's abilities have strong crowd control effects and can target multiple enemies at once.
  • Mages can also be supportive to their team and enchant their allies with Astral Belt and/or Elemental Enchantments, which may boost their power and grant them Elemental Impact in some skills.

Drawbacks Edit

  • A 'silence' can ultimately stop them on their tracks.
  • Mages lack the raw power to do large amounts of damage to a single enemy.
  • A mage's defensive abilities are limited, so you will probably be vulnerable in combat and will need to maintain a good range to stay out of harm's way .
  • The mage's use of offensive spells makes them heavily FP dependent.
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