Where a Curate focuses on healing, and supporting single targets the Lantern Bearer excels in supporting the group as a whole, utilizing spells that encompass large areas to both raise allies attributes and HP, while lowering the enemies.
The name 'Lantern Bearer' came from the way said Curate learned how to create a magical flame from their soul, that can be re-ignited inside any devices that can retain it (such as a lantern). When the device is held forth, the right words are chanted and the right amount of Focus is donated to the device, the Lantern Bearer can summon forth the power of the seven Pseudo-Elementals to their own aid (only one at a time, though), in which will both harm people the Bearer deem as enemies, and aid the ones they deem as allies.
Lantern Bearers focus on field wide buffs and debuffs.
Lantern Bearer has access to multiple different elements in their spell-casting.
Their PvE potential is unrivaled due to the sheer amount of AoE skills a Lantern Bearer possesses, making it the best class in the whole game for grinding.
They cannot be stopped as easily as a mage, because of Curate's Silent Prayer, which cleanses Silence.
Lantern Bearers lack the controlled offensive capabilities of the Evoker and Mage for the most part.
Lantern Bearer's spells get weaker depending on the farther away the enemy is from the caster.
Hitting the enemy's Elemental Resistances, which you may do from time to time, will reduce your Momentum.
Have all 3 ranks of Use Staff or at least ten Mage levels, and then win a fight with a level 20+ Curate equipped.