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Equipment Edit

Weapons Edit

Weapons are perhaps the most important equipment choice for your character, they contribute greatly to your offensive capabilities. They occupy the first (and optionally) the third slots.

Weapons come with 4 statistics, Power which determines the additional damage it will do with Attacks and related Offensive Skills, Critical which increases the likelihood of attacks dealing Critical Hits for added damage, Accuracy which greatly affects the likelihood of the attack connecting and Weight which determines how much Battle Weight is needed to equip, as well as influencing a few Skills.

Axes Edit

Axes are melee weapons which offer high Power in exchange for lower Accuracy and increased Weight. Axes are typically made of Metal and usually deal Slash Damage. Axes are used by few classes, mostly Soldier ones.

Name
Base Stats
Scaling
Effects

Anchor Edge

18 Power

90% Accuracy

10% Critical

22 Weight

50% STR

30% VIT

10% FAI

Attack size increased by 1 + 1 per 12 UL.

After Attack: Enemies in the attack line are pulled (UL/12) tiles towards you.

On Critical: Inflict Immobilize for 2 Rounds.

Axe

8 Power

70% Accuracy

0% Critical

10 Weight

110% STR

Battleaxe

9 Power

70% Accuracy

10% Critical

12 Weight

100% STR

Increases Critical Chance

Battlepick

12 Power

70% Accuracy

0% Critical

18 Weight

100% STR

Reduces effectiveness of enemy Armor by 5.

Potential:

Citizen Slaughterer 14 Power

70 Accuracy

0% Critical

15 Weight

90% STR

Increases Scaled Weapon ATK by 20% if the target's armor type is Unarmored.
Excel Parashu

12 Power

70% Accuracy

0% Critical

22 Weight

75% STR

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Evil Club

15 Power

70% Accuracy

0% Critical

15 Weight

60% STR

40% RES

Sub Type: Club, Damage Type: Blunt

On Hit: Deals up to 10 Darkness magic damage, based on your WIL.

Gorger

10 Power

70% Accuracy

0% Critical

14 Weight

90% STR

10% VIT

Vampiric (10%)
Graality

12 Power

85% Accuracy

0% Critical

20 Weight

60% STR

40% DEF

On Hit: Target suffers -1 Move for 1 turn.

Becomes 2 turns instead on a critical hit.

Grand Axe

14 Power

70% Accuracy

0% Critical

24 Weight

90% STR

Guillotine

11 Power

70% Accuracy

5% Critical

16 Weight

100% STR

+10 Critical Damage
Highway Axe

14 Power

70% Accuracy

0% Critical

16 Weight

60% STR

40% GUI

Increases Steal's success rate by 15%.
Icebreaker

11 Power

70% Accuracy

0% Critical

16 Weight

60% STR

40% SKI

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.
Magical Sun

15 Power

70% Accuracy

0% Critical

16 Weight

60% STR

60% WIL

Spelledge (Increases Power of spells cast by Weapon's Power if in main hand.)
Mythslayer

16 Power

70% Accuracy

0% Critical

11 Weight

55% STR 45% DEF

Deals 25% extra damage to Youkai and installed enemies.
Nirvana Replica

19 Power

70% Accuracy

0% Critical

20 Weight

60% STR

15% DEF

15% SAN

Always comes enchanted with Divine.

Noble

Axe

18 Power

90% Accuracy

0% Critical

13 Weight

70%STR

30%WIL

When attacking an enemy from the front, while your party does not outnumber theirs: Increases Power and Critical by UL/2.
Pillawag

16 Power

95% Accuracy

0% Critical

22 Weight

85% STR

Always comes enchanted with Rampaging.

Attacks in a 3 tile wide horizontal line, does not require a target.

Attacking will pillage all tiles in range, removing all special tiles from them and prevent new ones from being created there for (UL/3) rounds.

Ramarg 11 Power

70% Accuracy

0% Critical

6 Weight

70% STR 30% DEF

On Hit: Replaces your Wind ATK with the target's for 2 rounds.

Potential:

Skullcaver

17 Power

80% Accuracy

10% Critical

15 Weight

80% STR

Sub Type: Club, Damage Type: Blunt

On Critical: UL% chance to inflict Stun.

Spirit Axe

13 Power

70% Accuracy

0% Critical

12 Weight

50% STR

50% SAN

Restores Focus based on damage dealt. (10%)
Sweeper

13 Power

70% Accuracy

0% Critical

22 Weight

80% STR

Attacks in a 3 tile wide horizontal line.
Vampire Bat

14 Power

70% Accuracy

-5% Critical

15 Weight

50% STR

50% RES

Sub Type: Club, Damage Type: Blunt

Vampiric (10%)

On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor.

Violet Varon

9 Power

70% Accuracy

0% Critical

14 Weight

90% STR

Counts as a Sword type weapon.
Wrench

8 Power

70% Accuracy

0% Critical

8 Weight

110% STR

Sub Type: Club, Damage Type: Blunt

Bows Edit

Bows are an all around ranged weapon with decent attack range. However, they are best used by Archers which get large bonuses in their hands. Bows are made of Wood and typically deal Pierce Damage.

Name
Base Stats
Scaling
Effects
Adversity Annihilator

11 Power

95% Accuracy

0% Critical

10 Weight

10%WIL

70%SKI

On attacking a Summoner or Youkai: Attacks all controlled youkai and the Summoner.
Artemis Replica

16 Power

85% Accuracy

0% Critical

15 Weight

60% SKI

15% WIL

15% SAN

Always comes enchanted with Divine.
Bow

5 Power

85% Accuracy

0% Critical

6 Weight

60% STR

60% SKI

Bow of the Green Forest

9 Power

85% Accuracy

0% Critical

12 Weight

50% GUI

50% SKI

On Crit: LV 3 Poison for 3 rounds or increases Poison to LV and Duration by 3.
Filcherbird

13 Power

90% Accuracy

5% Critical

12 Weight

75% SKI

20% CEL

On Hit: UL% chance of automatically applying Steal to the target.
Gel'naia

8 Power

85% Accuracy

0% Critical

11 Weight

80% STR

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.
Guiding Shot

5 Power

100% Accuracy

0% Critical

8 Weight

45% STR

55% SKI

Hunting Bow

6 Power

85% Accuracy

10% Critical

8 Weight

60% STR

40% SKI

Knightslayer

10 Power

85% Accuracy

0% Critical

13 Weight

70% STR

20% SKI

Reduces effectiveness of enemy Armor by 5.

Potential:

Longbow

11 Power

85% Accuracy

0% Critical

14 Weight

100% STR

Magical Meteor

12 Power

85% Accuracy

0% Critical

12 Weight

60% SKI

60% WIL

Spelledge (Increases Power of spells cast by Weapon's Power if in main hand.)
Nighthunt

8 Power

85% Accuracy

0% Critical

11 Weight

30% STR

30% RES

40% SKI

On Hit: -5 Hit for 2 Rounds, -10 if Critical.
Razing Salamander

14 Power

95% Accuracy

0% Critical

14 Weight

80% STR

Negates Fire Immunity and Absorb of enemies and the user.

On Attack: UL% chance to instead launch a Fiery Spear.

Redwing

7 Power

85% Accuracy

0% Critical

10 Weight

40% STR

50% SKI

10% VIT

Vampiric (10%)
Soulshot

9 Power

85% Accuracy

0% Critical

12 Weight

40% WIL

60% SKI

On Hit: Next attack is an automatic hit.
Spirit Bow

10 Power

85% Accuracy

0% Critical

8 Weight

50% SKI

50% SAN

Restores Focus based on damage dealt. (10%)
Star Shooter

15 Power

100% Accuracy

0% Critical

15 Weight

60% SKI

30% FAI

On New Round: Fires shooting stars at all enemies, dealing UL/2 unresistable Light damage.

On Hit: Creates a Light Shaft (LV = UL) at the target's location for 3 Rounds.

Thorn Shooter

10 Power

85% Accuracy

0% Critical

12 Weight

30% STR

40% SKI

30% DEF

On Hit: Deals up to 10 Earth magic damage, based on your WIL.

On Critical: Immobilizes the target for 2 Rounds.

Daggers Edit

Daggers are melee weapons with low Power but are also very low Weight and have added Accuracy. While Daggers can be used by any class, they are undoubtly most suited for Rogues. They are made of metal and usually deal Pierce Damage.

Name
Base Stats
Scaling
Effects
Atlaua's Abaniko

12 Power

100% Accuracy

0% Critical

7 Weight

3 Range

40% GUI

40% CEL

40% VIT

Sub Type: Fan, Damage Type: Water

On Critical: UL% chance of inflicting Silence for 2 Rounds.

Grants Skill: Luckiness Dance.

Bakaga Shuriken Potential:
Byakko Tessen

8 Power

95% Accuracy

0% Critical

4 Weight

40% GUI

40% SKI

40% VIT

Sub Type: Fan

On Hit: Deals up to 5 Ice magic damage, based on your WIL.

On Hit: Deals up to 5 Water magic damage, based on your WIL.

Combat Magnifying Glass

5 Power

80% Accuracy

0% Critical

1 Weight

10% STR

100% GUI

Damage Type: Blunt

Increases rate enemies drop items by 25%.

Creed Replica

13 Power

80% Accuracy

0% Critical

6 Weight

60% GUI

15% STR

15% SAN

Always comes enchanted with Divine.
Crelia 11 Power

80% Accuracy

0% Critical

6 Weight

70% STR 30% RES

On Hit: Replaces your Ice ATK with the target's for 2 rounds.

Potential:

Dagger

3 Power

80% Accuracy

0% Critical

4 Weight

40% STR

70% GUI

Dagger of Bleeding

5 Power

95% Accuracy

80% Critical

6 Weight

10% STR

80% GUI

10% VIT

Vampiric (10%)
Dancing Shiv

11 Power

80% Accuracy

5% Critical

7 Weight

50% CEL

50% GUI

Reduces cost of Dagger Skills by UL%.

On Attack: If behind, apply Fray LV (UL/2).

Hikage

11 Power

80% Accuracy

5% Critical

4 Weight

75% STR

15% GUI

On Critical: Inflicts Level 15 Burn for 2 Rounds.

If equipped with Tsukikage, this deals Fire Damage instead.

Set: Hayabusa

Konosenkai

10 Power

80% Accuracy

0% Critical

4 Weight

30% GUI

70% SAN

Sub Type: Fan

+15 HP

Set: Neverending Story

Magical Photon

10 Power

80% Accuracy

0% Critical

8 Weight

60% GUI

60% WIL

Spelledge (Increases Power of spells cast by Weapon's Power if in main hand.)
Ninshi Shuriken 14 Power

80 % Accuracy

0 Critical

12 Weight

20% STR 20% GUI

On Hit: Inflicts 30 armor-ignoring Fire damage to all enemies in 2 Range.

Potential:

Red Letter

10 Power

80% Accuracy

0% Critical

6 Weight

30% STR

60% GUI

Always Magmic

Absorbs Fire Damage.

-75% Ice Resistance

Seiryuu Tessen

8 Power

80% Accuracy

0% Critical

4 Weight

40% GUI

40% LUC

40% CEL

Sub Type: Fan

On Hit: Deals up to 5 Lightning magic damage, based on your WIL.

On Hit: Deals up to 5 Wind magic damage, based on your WIL.

Shuriken

4 Power

80% Accuracy

10% Critical

3 Weight

3 Range

20% STR

70% GUI

Projectile Attack
Stinger

4 Power

80% Accuracy

10% Critical

4 Weight

35% STR

75% GUI

Increases Critical Chance
Suzaku Tessen

8 Power

80% Accuracy

0% Critical

4 Weight

40% GUI

40% WIL

40% CEL

Sub Type: Fan

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

On Hit: Deals magic Wind damage equal to 50% of your Wind ATK, which ignores armor.

Tamaki Shuriken Potential:
Thief Blade

2 Power

95% Accuracy

0% Critical

4 Weight

Increases Steal's success rate by 15%.
Throwing Dagger

5 Power

80% Accuracy

0% Critical

5 Weight

3 Range

20% STR

70% GUI

Projectile
Touyaa Shuriken

13 Power

80% Accuracy

0% Critical

8 Weight

6 Range

30% SKI

40% GUI

Projectile

Damage Type: Ice

On Hit: Status infliction based chance to inflict Frostbite LV20 for 3 turns.

Tsukikage

11 Power

80% Accuracy

5% Critical

4 Weight

30% VIT

40% GUI

On Critical: Inflicts Silence for 2 Rounds.

If equipped with Hikage, this deals Water Damage instead.

Set: Hayabusa

Vorpal Fang

10 Power

90% Accuracy

10% Critical

8 Weight

70% LUC

30% GUI

Always comes enchanted with Vorpal.

Critical hits from behind the target when attacking with this weapon have an UL% chance higher of becoming Vorpal Strikes.

Fists Edit

Fists are melee weapons that have slightly lower Power for less Weight and higher Accuracy. Naturally, they are most useful for Martial Artists. They typically are made of Metal and deal Blunt Damage.

Name
Base Stats
Scaling
Effects
Bear Claws

7 Power

85% Accuracy

0% Critical

8 Weight

95% STR

+2 STR

+2 VIT

Boxing Glove

6 Power

85% Accuracy

0% Critical

2 Weight

80% STR

25%DEF

+1 DEF
Brawler's Glove

5 Power

85% Accuracy

0% Critical

2 Weight

115% STR

Burst Claw

8 Power

85% Accuracy

0% Critical

6 Weight

90% STR

15% SAN

Type: Slash

On Hit: Deals magic Fire damage equal to 50% of your Fire ATK, which ignores armor.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Claw Gauntlet

8 Power

85% Accuracy

0% Critical

5 Weight

75% STR

30% SKI

Sub Type: Claw, Damage Type: Slash
Cobalt Qyrtrs

9 Power

85% Accuracy

0% Critical

14 Weight

95%STR

Counts as a Dagger type weapon.
Excellion

8 Power

85% Accuracy

0% Critical

15 Weight

80% STR

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Fenri

15 Power

100% Accuracy

0% Critical

6 Weight

+3 WIL

On Hit: Deals up to 10 Ice magic damage, based on your WIL.

Grants Skill: Freezing Round

Hands of the Giant

15 Power

85% Accuracy

5% Critical

22 Weight

80% STR

15% DEF

+UL/2 STR (halved if off-hand)

On Hit: Knocks the target back UL/6 tiles.

On Critical: Inflicts Knockdown for 2 rounds.

Knuckleduster

5 Power

85% Accuracy

10% Critical

2 Weight

105% STR

Increases Critical Chance
Knuckles

5 Power

85% Accuracy

0% Critical

2 Weight

115% STR

Magical Comet

11 Power

85% Accuracy

0% Critical

8 Weight

65% STR

60% WIL

Spelledge
Mortissimo

13 Power

95% Accuracy

5% Critical

13 Weight

20% STR

85% SAN

On Hit: Deals 1+UL unresistable Sound Damage if target is Feared.
Needler

8 Power

85% Accuracy

0% Critical

5 Weight

105% STR

Reduces effectiveness of enemy Armor by 5.

Potential:

Pickpockters

9 Power

100% Accuracy

0% Critical

8 Weight

80% STR

25% GUI

Increases Steal's success rate by 15%.
Pinchers

14 Power

90% Accuracy

10% Critical

9 Weight

65% STR

45% VIT

On Hit: UL% chance of automatically applying Restrain to the target.
Shredder Replica

16 Power

85% Accuracy

0% Critical

8 Weight

60% STR 15% VIT 15% SAN

Always comes enchanted with Divine.
Spirit Gauntlet

10 Power

85% Accuracy

0% Critical

4 Weight

50% STR 55% SAN

Restores Focus based on damage dealt. (10%)
Tenderizers

6 Power

85% Accuracy

0% Critical

4 Weight

90% STR

15% VIT

Vampiric (10%)
Whulf

10 Power

85% Accuracy

0% Critical

6 Weight

80% STR

25% FAI

On Hit: Deals magic Light damage equal to 50% of  your Light ATK, which ignores armor.

Set: The Wolf's Claws

Guns Edit

Guns are widely varied ranged weapons. Unlike most weapons, the damage they deal is unresistable which bypasses the target's Defense, however, the damage scaling is based on half of their SKI (and further divided by the Rounds a Gun has) instead of all of their STR like most weapons.

In addition, Guns also have Rounds, which determines how many attacks the Gun performs when used.

Guns can be used by Rogues, Archers and Demon Hunters. They are made of metal and typically deal Pierce Damage.

Name
Base Stats
Scaling
Effects
Autopistol

6 Power

80% Accuracy

0% Critical

8 Weight

4 Range

3 Rounds

90% SKI

Sub Type: Handgun
Corvis Cannon

11 Power

75% Accuracy

15% Critical

14 Weight

3 Range

1 Round

45% SKI

30% RES

Sub Type: Shotgun

On Hit: Covers the enemy in black feathers for 3 Rounds. While covered in the feathers, Wind damage they take will force them Airborne.

On Hit: Deals 1+UL unresistable Wind damage if the target is Airborne.

Excel Sniper

16 Power

80% Accuracy

0% Critical

15 Weight

7 Range

1 Round

70% SKI

Sub Type: Rifle

Grants Skill: Charge Weapon

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Firthrower

15 Power

75% Accuracy

10% Critical

15 Weight

3 Range

1 Round

45% SKI

45% STR

Sub Type: Thrower, Damage Type: Fire

Shoots fire in a 4 tile long line.

Handgun

3 Power

80% Accuracy

0% Critical

4 Weight

? Range

3 Rounds

100% SKI

Sub Type: Handgun
Hold Upper

6 Power

75% Accuracy

5% Critical

10 Weight

3 Range

3 Rounds

50% SKI

30% GUI

Sub Type: Handgun

Increases Steal's success rate by 15%.

Jackhammer

22 Power

55% Accuracy

0% Critical

20 Weight

4 Range

1 Round

60% SKI

Sub Type: Launcher

Attacks in a large area of effect.

Magical Nova

8 Power

70% Accuracy

0% Critical

9 Weight

3 Range

1 Round

50% SKI

50% WIL

Sub Type: Shotgun

Spelledge (Increases Power of spells cast by Weapon's Power if in main hand.)

Moonlight Mercy

17 Power

85% Accuracy

10% Critical

20 Weight

7 Range

1 Round

65% SKI

Sub Type: Rifle

+UL Critical Damage

On Crit: If target is Feared and is a non-boss Monster, they are instantly killed.

Quickdraw

5 Power

80% Accuracy

5% Critical

10 Weight

3 Range

1 Round

35% SKI

35% CEL

Sub Type: Handgun Rises CEL by UL/2 for Turn Order.

+UL/4 Rounds if attacking a slower target.

Ryeser

6 Power

80% Accuracy

0% Critical

3 Weight

3 Range

2 Rounds

45% SKI

45% LUC

Sub Type: Handgun, Damage Type: Lightning

On Critical: If target does not resist Lightning, reduces Momentum by 1.

Seed Sniper

4 Power

100%Accuracy

0%Critical

5 Weight

7 Range

1Rounds

100%SKI

20%DEF

On Hit: 100% Chance to inflict Seeded for 1 turn.

On attacking an enemy: Leaves behind seeds at their location. On a new round, vines erupt and lowers their evade by UL. (Only while they stand on the vines.)

Shotgun

10 Power

70% Accuracy

0% Critical

9 Weight

3 Range

1 Round

80% SKI

Sub Type: Shotgun

On Hit: Knockback 1 tile.

Spirit Hunter

8 Power

80% Accuracy

0% Critical

15 Weight

5 Range

4 Rounds

40% SKI

40% SAN

Sub Type: Rifle

Deals 15% additional damage to Youkai and Installed enemies.

Tarnell ?

80% Accuracy

0% Critical

6 Weight

70% SKI 30% STR

On Hit: Replaces your Earth ATK with the target's for 2 rounds.

Potential:

Yang

8 Power

90% Accuracy

10% Critical

8 Weight

3 Range

2 Rounds

80% SKI

10% FAI

Sub Type: Handgun Deals Light Damage with Yin equipped.

Set: Gunsmoke Spiritual

Yin

8 Power

90% Accuracy

10% Critical

8 Weight

3 Range

2 Rounds

80% SKI

10% RES

Sub Type: Handgun Deals Darkness Damage with Yang equipped.

Set: Gunsmoke Spiritual

Polearms Edit

Polearms are melee weapons with weaker Power but less Weight and higher Accuracy. Spears are made of metal and deal Pierce damage while Staves are made of wood and usually deal Blunt damage.

Name
Base Stats
Scaling
Effects
Abberation Spear

12 Power

95% Accuracy

12% Critical

12 Weight

75% STR

25% LUC

On Hit: Deals magic Lightning damage equal to 50% of your Lightning ATK, which ignores armor.

On Critical: Inflicts LV5 Poison for 3 Rounds.

Increases Power of Nature Spells by 10% (halved if off-hand).

Cerron Scepter 9 Power

95% Accuracy

0% Critical

6 Weight

60% STR 40% VIT

On Hit: Deals magic Water damage equal to 50% of your Water ATK, which ignores

armor.
+10% Power to Aquarian Spells (Halved if not main weapon.)

Deadly Smile

10 Power

95% Accuracy

0% Critical

14 Weight

50% STR

50% WIL

On Critical: If target is feared, inflict Knockdown
Duodent

5 Power

95% Accuracy

10% Critical

5 Weight

100% STR

Increases Critical Chance.
Excel Hasta

8 Power

95% Accuracy

0% Critical

14 Weight

75% STR

Grants Skill: Charge Weapon.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Fellgrant Drinker

14 Power

100% Accuracy

0% Critical

10 Weight

75% STR

25% VIT

Vampiric (UL%)
Gae Bead

13 Power

100% Accuracy

0% Critical

14 Weight

30% STR

70% GUI

On Hit: Inflicts Cursed Wound (LV10), reducing Max HP by LV for 3 Rounds.
Gae Bolg Replica

15 Power

95% Accuracy

0% Critical

12 Weight

60% STR

15% GUI

15% SAN

Always comes enchanted with Divine.
Greatspear

10 Power

85% Accuracy

0% Critical

16 Weight

90% STR

Holy Lance

7 Power

95% Accuracy

0% Critical

7 Weight

60% STR

50% FAI

On Hit: Deals magic LIght damage equal to 50% of your Light ATK
Impaler

6 Power

95% Accuracy

0% Critical

6 Weight

90% STR

10% VIT

Vampiric (10%)
Javelin

7 Power

100% Accuracy

90% Critical

7 Weight

3 Range

70% STR

30% SKI

Projectile Attack
Magical Moon

11 Power

95% Accuracy

0% Critical

10 Weight

60% STR

60% WIL

Spelledge (Increases Power of spells cast by Weapon's Power if in main hand.)
Monk-Priest's Staff 10 Power

95% Accuracy

0% Critical

9 Weight

30% STR 70% FAI

Potential:
Overgrown Staff

12 Power

95% Accuracy

0% Critical

8 Weight

25% STR

75% SAN

Sub Type: Staff, Damage Type: Blunt.

Increases the Power of Nature Spells for every plant (Flowers, Bushes, Vines) in 4 Range.

On New Round: Creates 1 flower at a random unoccupied tile in 4 Range per 6 UL. (Lasts for 3 Rounds.)

Pilfer Spear

9 Power

100% Accuracy

0% Critical

8 Weight

Increases Steal's success rate by 15%.
Quarterstaff

4 Power

100% Accuracy

0% Critical

4 Weight

110% STR

Sub Type: Staff, Damage Type: Blunt
Red Argus

9 Power

95% Accuracy

5% Critical

14 Weight

90% STR

Counts as an Axe Weapon.
Shizumare

8 Power

95% Accuracy

0% Critical

9 Weight

70% STR

30% WIL

On Critical: Inflicts Silence for 2 Rounds.
Siphon

8 Power

95% Accuracy

0% Critical

8 Weight

50% STR

50% SAN

Restores Focus based on damage dealt. (10%)
Sleigher

9 Power

100% Accuracy

0% Critical

9 Weight

50% STR 50% SKI

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK, which ignores armor.
Soulstealer

9 Power

95% Accuracy

0% Critical

11 Weight

60% STR

20% RES

20% WIL

On Hit: Absorbs 15% of the target's WIL for 3 Rounds.
Spear

4 Power

95% Accuracy

0% Critical

4 Weight

110% STR

Staff of Eyes

13 Power

110% Accuracy

0% Critical

13 Weight

60% STR

Sub Type: Staff, Damage Type: Light.

Increases Hit by UL.

On Hit: Inflicts Analyze Weakness LV UL for 2 Rounds.

Voidcut

9 Power

95% Accuracy

0% Critical

11 Weight

70% WIL

30% STR

On Critical: Lowers the target's WIL by 20% for 3 Rounds.
Warstaff

10 Power

85% Accuracy

0% Critical

12 Weight

90% STR

Sub Type: Staff, Damage Type: Blunt.

Swords Edit

Swords are melee weapons that are all around average. Swords are an option for a wide selection of classes. Most Swords are made of metal and typically deal Slash damage.

Name
Base Stats
Scaling
Effects
Akuijin 9 Power

85 Accuracy

0 Critical

10 Weight

80% STR 20% RES

Sub Type: Katana

On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor. 10% Darkness Resistance

Potential:

Bandit Sword

9 Power

80% Accuracy

5% Critical

14 Weight

70% STR

40% GUI

Increases Steal's success rate by 15%.
Black Xyston

9 Power

85% Accuracy

0% Critical

14 Weight

90% STR

Counts as a Polearm Weapon.
Bloody-Fang

7 Power

85% Accuracy

0% Critical

8 Weight

90% STR

10% VIT

Vampiric (10%)
Braver Replica

16 Power

95% Accuracy

0% Critical

15 Weight

60% STR 15% SKI 15% SAN

Sub Type: Katana

Always comes enchanted with Divine.

Crystal Blade

10 Power

85% Accuracy

0% Critical

12 Weight

70% STR

30% DEF

On Hit: Crystallize the target, reducing their Move by 1. If struck again, the crystals shatter, dealing DEF Earth Magic damage.
Ensui

10 Power

80% Accuracy

0% Critical

4 Weight

50% STR

50% VIT

Damage Type: Water.

Surrounds the user in a protective bubble, reducing damage by 4-7.

Eresh

8 Power

80% Accuracy

0% Critical

10 Weight

60% STR

40% RES

On Hit: Deals magic Darkness damage equal to 50% of your Darkness ATK, which ignores armor.
Excel Saber

9 Power

85% Accuracy

0% Critical

18 Weight

75% STR

Grants Skill: Charge Weapon.

On Hit: Consumes Weapon Charges, dealing 50% more damage per Charge Level.

Fuuma

9 Power

85% Accuracy

0% Critical

11 Weight

100% STR

Sub Type: Katana

Reduces effectiveness of enemy Armor by 5.

Potential:  

Gigantys

13 Power

85% Accuracy

0% Critical

5 Weight

90% STR

Sub Type: Greatsword

Increases Weight by UL.

Decreases Hit By Weight.

Attacks cost 4M but deal bonus damage equal to Weight and can Guard Break.

Golgorth

10 Power

85% Accuracy

0% Critical

14 Weight

60% STR

60% WIL

On Critical: Steals 10% of the target's FP. (Max - 50)
Hisen 9 Power

85% Accuracy

0% Critical

3 Weight

50% STR 50% SKI

10 Durability

Potential: Fatal Stroke Hisen's Potential Skill. The Kensei skill Hidden Cut's effect changes in the following ways; Sheath Sword's FP cost is increased to 25 FP. Damage is increased by 25%. Against non-boss monsters, the damage is increased by 100% instead.

Kingslayer

14 Power

80% Accuracy

0% Critical

10 Weight

90% STR

Deals UL% extra damage with Attacks and Skills involving this weapon if the target is a boss-monster or has a 10* equipped.
Kirosh

10 Power

95% Accuracy

0% Critical

4 Weight

50% STR

50% RES

Damage Type: Darkness.

Ignores Terrain and Traps when moving.

Kouenjin

8 Power

85% Accuracy

0% Critical

10 Weight

60% STR

40% SKI

Sub Type: Katana

On Hit: Deals up to 10 Fire magic damage, based on your WIL.

Larveget 11 Power

85% Accuracy

0% Critical

6 Weight

70% STR 30% VIT

On Hit: Replaces your Sound ATK with the target's for 2 rounds.

Potential:

Longsword

5 Power

85% Accuracy

0% Critical

6 Weight

110% STR

Moonblade

7 Power

90% Accuracy

0% Critical

6 Weight

65% STR

35% FAI

On Hit: +5 Hit for 2 Rounds, +10 if Critical.
Narcus

10 Power

95% Accuracy

0% Critical

4 Weight

100% STR

Damage Type: Fire.

On Hit: Deals Fire magic damage equal to Damage Taken.

Nelten

11 Power

95% Accuracy

0% Critical

20 Weight

90% STR

Sub Type: Greatsword
Raijin 9 Power

85% Accuracy

0% Critical

10 Weight

30% STR 30% SKI 40% LUC

Sub Type: Katana

On Hit: Deals magic Lightning damage equal to 50% of your Lightning ATK, which ignores armor. 10% Lightning Resistance

Potential:

River Sword

9 Power

90% Accuracy

0% Critical

8 Weight

50% STR

50% VIT

On Hit: 40% Water Weakness for 4 Rounds.
Sanjin 9 Power

85% Accuracy

0% Critical

10 Weight

60% STR 40% GUI

Sub Type: Katana

On Hit: Deals magic Acid damage equal to 50% of your Acid ATK, which ignores armor. 10% Acid Resistance

Potential:

Setsuna

10 Power

80% Accuracy

0% Critical

4 Weight

50% STR

50% FAI

Damage Type: Light.

Reveals statistics.

Shine Sword

10 Power

95% Accuracy

0% Critical

10 Weight

35% STR

35% WIL

35% FAI

Always comes enchanted with Blessed.

+2 WIL, +2 FAI

On Hit: Deals magic Light damage equal to 50% of your Light ATK, which ignores armor.

On Hit: Deals magic Light damage equal to 50% of your Light ATK, which ignores armor.

Spectre Sword

11 Power

85% Accuracy

0% Critical

4 Weight

70% STR

30% RES

Always comes cursed with Haunted Soul.

On Hit: Deals up to 15 Darkness magic damage, based on your WIL.

Spirit Sword

10 Power

90% Accuracy

0% Critical

8 Weight

50% STR

50% SAN

Restores Focus based on damage dealt. (10%)
Swordfish Sword

8 Power

85% Accuracy

0% Critical

10 Weight

80% STR

On Hit: Deals magic Water damage equal to 50% of  your Water ATK, which ignores armor.
Tarnada

10 Power

95% Accuracy

10% Critical

10 Weight

50% STR

50% CEL

Sub Type: Katana

On Critical: UL% chance of casting Vydel, for free.

Wo-Dao

6 Power

95% Accuracy

10% Critical

6 Weight

70% STR

30% SKI

Sub Type: Katana

Increases Critical Chance.

Yukijin

9 Power

85% Accuracy

0% Critical

10 Weigh

60% STR

40% SKI

Sub Type: Katana

On Hit: Deals magic Ice damage equal to 50% of your Ice ATK

10% Ice Resistance

Tomes Edit

Tomes are ranged weapons that unlike most weapons utilise WIL instead of STR. In addition, they boost the Power of most damaging and healing spells by the Tome's Power. Naturally, they benefit spellcasters the most. Tomes are always made of Paper and come in a variety of elements.

Name
Base Stats
Scaling
Effects
Ampeol

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

60% WIL

60% LUC

Damage Type: Lightning
Amplifyia

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

50% WIL

60% LUC

Damage Type: Lightning
Ampgeneoule

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

70% WIL

30% LUC

Damage Type: Lightning
Baihurai

2 Power

85% Accuracy

0% Critical

6 Weight

2 Range

Damage Type: Lightning, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nature and Isespia Spells (halved if off-hand).

Blacksand

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

60% WIL

60% DEF

Damage Type: Earth
Blackmount

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

50% WIL

60% DEF

Damage Type: Earth
Blackmeteor

13 Power

85% Accuracy

0% Critical

14 Weight

70% WIL

30% DEF

Damage Type: Earth
Desert Wind

15 Power

90% Accuracy

0% Critical

8 Weight

2 Range

35% WIL

35% DEF

35% CEL

Damage Type: Wind, Sub Type: Fan.

+UL% Power to Isesipian and Sylphid Spells (halved if off-hand).

UL% chance after casting a Isesipian and Sylphid spell in the same round to create a sandstorm, dealing UL unresistable Earth Damage to all enemies for 4 Rounds.

Flamberg

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

60% WIL

60% STR

Damage Type: Fire
Flambella

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

50% WIL

60% STR

Damage Type: Fire
Flamnyaghra

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

70% WIL

30% STR

Damage Type: Fire
Forgrint Potential:
Fullgust

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

60% WIL

60% CEL

Damage Type: Wind
Fullphoon

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

50% WIL

60% CEL

Damage Type: Wind
Fullurricane

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

70% WIL

30% CEL

Damage Type: Wind
Grandovyn

14 Power

85% Accuracy

0% Critical

16 Weight

2 Range

60% STR

60% WIL

Damage Type: Slash

Grants a skill that can change this weapon into a Sword (or back into a Tome).

Potential:

Kigal Replica

16 Power

85% Accuracy

0% Critical

20 Weight

2 Range

60% WIL

15% RES

15% SAN

Damage Type: Darkness

Always comes enchanted with Divine.

Manic Slasher

14 Power

80% Accuracy

10% Critical

14 Weight

2 Range

50% WIL

70% STR

Damage Type: Slash, Sub Type: Whip.

Attack range increases by UL/6.

On Critical: UL Lingering Damage for 3 Rounds.

Mugendai

10 Power

85% Accuracy

0% Critical

6 Weight

2 Range

70% WIL

30% SAN

Damage Type: Light, Sub Type: Fan.

+15 FP

Set: Neverending Story

Qinglongram

2 Power

85% Accuracy

0% Critical

6 Weight

2 Range

50% WIL

50% LUC

50% CEL

Damage Type: Wind, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nature and Sylphid spells (halved if off-hand).

Rexys Potential:
Rose Whip

8 Power

85% Accuracy

0% Critical

7 Weight

2 Range

50%WIL

25%SKI

25%LUC

Damage Type: Earth, Sub Type: Whip.

+10% Power to Nature Spells (Halved if not main weapon.)

On Critical: Level 15 Charm for 2 Rounds.

Screaming Tome

7 Power

85% Accuracy

0% Critical

14 Weight

2 Range

40% WIL

40% SAN

Damage Type: Sound

Grants Skill: Screamer.

Vorso Verso

13 Power

85% Accuracy

5% Critical

22 Weight

10% WIL

80% SAN

Damage Type: Sound

Increases Youkai contract maximum by 1 per 12 UL.

Increases the LV of Tactician's Order skills by UL%.

Spell power increased by 1 per party member (including associates) up to a maximum of UL/3.

Xuanwuken

2 Power

85% Accuracy

0% Critical

6 Weight

Damage Type: Earth, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Aquarian and Isespia Spells (halved if off-hand).

Zeroraid

5 Power

85% Accuracy

0% Critical

12 Weight

2 Range

60% WIL

60% SKI

Damage Type: Ice
Zerotrain

9 Power

85% Accuracy

0% Critical

13 Weight

2 Range

50% WIL

60% SKI

Damage Type: Ice
Zerorewuin

13 Power

85% Accuracy

0% Critical

14 Weight

2 Range

70% WIL

30% SKI

Damage Type: Ice
Zhuquelare

2 Power

85% Accuracy

0% Critical

6 Weight

Damage Type: Fire, Sub Type: Fan.

On Hit: Knockback 1 tile.

+10% Power to Nerifian and Sylphid spells (halved if off-hand).

Armor Edit

Armor is fairly self explanatory, it occupies the second slot of your equipment and provides a fairly large bonuses to your defensive capabilities. Armor comes with 4 main statistics, Defense which reduces the physical damage you take, Magic Protection which reduces the magical damage you take, Evade which increases your chance to dodge attacks and Weight which determines how much Battle Weight it will require to equip and determines the effectiveness of some skills.

Unarmored Edit

Unarmored 'armor' is typically very low Weight and provides a large boost to your Evade, however it also generally has low Defense and little to average Magic Protection. It is usually made of Cloth.

Name

Material

Base Stats
Effects
Animal Pelt Cloth

4 Defense

2 Magic Protection

6 Evade

1 Weight

+2 Power to Nature Spells.
Armor of Eyes Metal

1 Defense

3 Magic Protection

10 Evade

2 Weight

Negates Flank and Backstab skills of enemies against you.

Increases Hit by UL.

UL% chance when critically hit by an enemy to cause the modifier to be 1x.

Berserker Shell Cloth

0 Defense

0 Magic Protection

9 Evade

2 Weight

+20 HP

Gain increased Critical with Axe weapons based on how much HP you are missing.

Cloak of Many Colors Cloth

0 Defense

0 Magic Protection

5 Evade

5 Weight

8-15% Fire, Ice, Lightning and Wind Resistance
Dragon Gi Cloth

3 Defense

4 Magic Protection

7 Evade

1 Weight

+10-20 HP

+10-20 FP

Haunted Poncho Cloth

4 Defense

4 Magic Protection

0 Evade

2 Weight

On Battle Start: Gain Phantom Cloak LV UL*2 for 5 Rounds.
Jarmor Metal

0 Defense

0 Magic Protection

0 Evade

1 Weight

On Battle Start: Gain a full damage shield made of jam for 50 Rounds with a LV equal to 2+(UL*2).

Before your HP is damaged, this shield's LV will be reduced.

(Full Damage Shields will also absorb any excess damage when broken)

Ninja Armor Cloth

0 Defense 

0 Magic Protection

15 Evade 

1 Weight

Priest Robe Cloth

0 Defense

6 Magic Protection

8 Evade

2 Weight

+4 WIL

+20 FP

Swimsuit Cloth

2 Defense

2 Magic Protection

10 Evade

1 Weight

10% Water Resistance
Warding Cloth Cloth

1 Defense

4 Magic Protection

7 Evade

1 Weight

10% Resistance to Luck-Based Effects.
Wisp Cloak Cloth

1 Defense

4 Magic Protection

10 Evade

1 Weight

+30 FP

Light Armor Edit

Light Armor is the middle of the road in terms of armor. It provides an all around average boost to your defensive abilities and has moderate Weight.

Name

Material

Base Stats
Effects
Adversity Tunic Cloth

4 Defense

2 Magic Protection

4 Evade

8 Weight

Reduces damage taken by 10% for every enemy beyond the first within 2 Range. (Maximum 40%)
Armor of Nails Cloth

7 Defense

0 Magic Protection

0 Evade

15 Weight

On Damage: Melee attacks take 4 unresistable Pierce Damage.
Detective Trenchcoat Cloth

5 Defense

5 Magic Protection

2 Evade

6 Weight

-5 Damage Taken from Guns

+5 Maximum Encumberance

Green-Scale Tunic Cloth

3 Defense

4 Magic Protection

5 Evade

9 Weight

Increases Evade vs enemies based on the attacker's missing FP. (1% = 1 Evade, up to a maximum of UL*2)

When you evade a basic attack or trigger Evasion: Sap FP from the attacker equal to UL.

In-Fighting Gi Cloth

1 Defense

2 Magic Protection

5 Evade

4 Weight

When you take damage from a skill or spell: If you do not have Evasion active, you have an UL% chance to gain it for that damage instance only.

Increases Evade against enemies within 1 Range by UL.

Irisgold Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Light Resistance

When HP restored, gain +2 STR and WIL.

Mayelia Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Fire Resistance

Heal 15% HP if you're forced to skip a round due to a status effect.

Reactive Armor Metal

3 Defense

5 Magic Protection

0 Evade

7 Weight

When you are critically hit or take Fire damage; create an explosion around you in 3 Range that deals unresistable Fire damage to all enemies equal to 2+UL.

If Fire damage triggered the explosion, you also gain Fiery Armor for 2 rounds, causing attackers to take unresistable Fire damage equal to UL/2.

Roughspun Tunic Cloth

2 Defense

1 Magic Protection

5 Evade

3 Weight

+10 HP
Sarashi Gi Cloth

2 Defense

2 Magic Protection

5 Evade

2 Weight

+12 Evade and +12 Critical if main and sub weapon are of the same weapon type.
Whynesfelt Cloth

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Earth Resistance

On Cast Spell: If Dispel or Attack Class, the spell cannot be cast a second time.

Zwellrauss Metal

6 Defense

2 Magic Protection

5 Evade

10 Weight

30% Water Resistance

Gives all party members +2 Power during a turn in which you're attacked.

Heavy Armor Edit

Heavy armor, unsurprisingly, offers the most Weight, often no Evade bonus and usually little Magic Protection, but in return, it boasts exceptional Defense. Heavy Armor is made of Metal.

Name

Material

Base Stats
Effects
Bellplate Metal

10 Defense

5 Magic Protection

0 Evade

25 Weight

On Attacked: If hit by a ranged weapon, deals 1+UL unresistable Sound Damage to the attacker.
Blackheart Metal

2 Defense

4 Magic Protection

5 Evade

10 Weight

+3 STR, +3 WIL

10% Light Resistance

Body Guard Metal

8 Defense

0 Magic Protection

0 Evade

40 Weight

Halves damage taken that exceeds 50% of your current HP.
Braveheart Metal

7 Defense

5 Magic Protection

0 Evade

20 Weight

Immunity to Hesitation
Breastplate Metal

4 Defense

0 Magic Protection

0 Evade

7 Weight

Brightray Plate Metal

7 Defense

0 Magic Protection

0 Evade

20 Weight

+5 Power to Mercalan Spells

10% Darkness Resistance

Half-Plate Metal

9 Defense

0 Magic Protection

0 Evade

25 Weight

Haunted Armor Metal

5 Defense

10 Magic Protection

0 Evade

25 Weight

On Attacked: UL*2% chance of inflicting Fear on the attacker for 2 Rounds.

On Battle Start: If UL is at least 10 and fighting monsters, the ghastly Barghest haunting the armor manifests and joins your battle as an ally.

Terrasque Shell Metal

5 Defense

2 Magic Protection

0 Evade

19 Weight

+50 HP

3 HP Regen

Turtle Shell Metal

7 Defense

3 Magic Protection

0 Evade

17 Weight

Getting up from a knockdown takes 1 more Momentum.

Reduces physical damage taken from behind by 1+UL% (and half of that from all other directions)

Offhand Edit

Gloves Edit

Hand equipment, much like Accessories, generally provide minor benefits such as increased stats. You equip them in the third slot but you can also opt to use a second Weapon instead for this slot.

Name

Material

Effects
Acidic Claws Metal On Hit: If melee, deal additional unresistable Acid Damage equal to UL but your Weapon's Durability is reduced by 1.
Archery Gloves Cloth

+2 SKI

+2 Power to Bows

Bands of Skill Cloth +10-20 FP
Bands of the Boar Cloth +1-4 STR
Bands of the Cat Cloth +1-4 CEL
Bands of the Centaur Cloth +1-3 SKI, +1 Move
Bands of the Crocodile Cloth +1-3 WIL, +1-2 DEF
Bands of the Hawk Cloth +1-4 SKI
Bands of the Wyvern Cloth +1-4 VIT
Bloody Palms Metal On Damage: If physical, inflict UL Claret Call for 2 Rounds, if magical, inflict UL Hunted for 2 Rounds.
Burning Bracers Metal

Suffer 2 irresistible Fire damage every Round.

On Hit: If a fist weapon, deals 5 Fire unresistable magic damage.

Conversion Gloves Cloth Gain 1 level of Charge Weapon when you take any Lightning damage.
Crownbleeder Cloth

+2 STR

Inflicts Fear on Enemies at 25% or less HP.

Gauntlet Metal +2 DEF
Ghosthand Cloth

+2 CEL

Ignores Effects that Trigger On Attack.

Green Gloves Cloth +10% Experience Gained
Magic Gauntlet Metal Grants Skill: Magic Shield
Metallic Magic Gauntlet Metal

Grants Skill: Magic Shield

Grants Skill: Metallic Aegis

Grants Skill: Magical Aegis

Nihilist Cloth Negates elemental absorb of the user and enemies.
Nullstone Gauntlet Metal

+10 HP

-10% Magic Damage Taken

Rogue's Work Gloves Cloth

+10% Critical Damage

+2 Power for Back Attacks

Sayakensa Metal

-2 VIT

+10% Critical

If using a Cursed Katana, Kensei Skills deal 10 extra damage and are Darkness Element instead.

ShieldsEdit

A special type of Hands equipment, Shields often provide added Defense and sometimes added resistances or protection to certain things, in addition, all Shields will provide you with the Guard skill, which can greatly cut the damage you'll take.

Name

Material

Effects
Beastfoe Shield Metal Reduces damage from Beast race enemies by 10%.
Beldam Aegis Metal

+2 DEF

10-30% Lightning Resistance

Blue Iron Shield Metal

+3 DEF

10-30% Darkness Resistance

Brightray Bulwark Metal

+2 DEF

50% Darkness Retailiation

Buckler Metal

+1 DEF

+2 Power to Unarmed Weapons

Fang-Faced Shield Metal

On Attacked: Deals UL unresistable Pierce physical damage to the attacker (doubled if you are Guarding).

Deals UL unresistable Pierce damage when you use the Bash skill on an enemy.

Firefoe Shield Metal Reduces damage from Fireblood race enemies by 10%.
Lion Shield Metal

+2 DEF

+2 RES

Grants Skill: Lion's Roar

Magnetic Shield Metal

+3 DEF

Reduces Damage from Guns by 3

Redirects Bow/Gun attacks to you from allies within 2 Range.

Plantfoe Shield Metal Reduces damage from Plant races by 10%
Shield Metal +4 DEF, -2 CEL
Undeadfoe Shield Metal Reduces damage from Undead race enemies by 10%.

Footwear Edit

Footwear equipment fits in the fourth slot. Again, this equipment tends to provide small bonuses like small stat boosts or elemental resistance but also has choices that involve your Movement or increasing the effectiveness of the Kick skill.

Name

Material

Effects
Atlaua's Shackles Metal 10-30% Water Resistance
Beo Metal

Deals 10 Light Damage with Kicks.

Set: The Wolf's Claw

Bluebeo

+2 CEL

Move: Teleport

Deals 10 Light Damage with Kicks.

Set: The Wolf's Claw

Boots of Initiative Cloth +3 Move for 2 Rounds
Combat Boots Cloth +1-3 VIT
Dokuneko Bells Metal

Upon moving within 1 Range of an enemy: (UL*2)% chance to inflict or power-up Poison status LV (UL/2) for 3 Rounds.

This effect can only trigger once per enemy per Move.

Firewalker's Boots Cloth 10-30% Fire Resistance
Fox Paws Metal

Grants Skill: Firefall

On Defeat Enemy: UL% chance to spawn a Seeker Flame at its location.

Greaves Metal +2 DEF
Green Soles Cloth +10% Experience Gained
Holy Soles Cloth +1-3 RES
Kickboxing Shoes Cloth +2 Power to Unarmed Weapons
Mercury Metal Move: Teleport
Mountain Boots Metal 10-30% Ice Resistance
Ogata's Waraji Cloth

+2 CEL

-10% Physical Damage Taken if Torso is Unarmored

Shadow Cloth Lowers random encounters. Increases success rate of escaping from a battle.
Shoes of Swiftness Cloth +2 CEL, +1 Move
Spiked Treads Metal

Grants immunity to Knockback effects.

Deals 6 Pierce Damage with Kicks.

Thunder Hooves Metal

Deals 1+UL Lightning damage with Kicks.

Moving and dealing Lightning damage builds Electrocharges. (Move = tiles moved, damage = +1 per foe hit)

At (30-UL) Electrocharges, using Kick or Movement expends them.

(Kick = doubles Thunder Hooves' kick damage, Move = Movement becomes Teleport, Both = Refunds 3M)

Void Walker Cloth 10-30% Darkness Resistance
Worn Gumshoe Cloth 25% Earth Resistance

Accessories Edit

Accessories are used to augment your character, typically in a minor fashion such as providing small stat boosts or elemental resistances. You can equip two accessories but only one of each kind. These occupy the fifth and sixth equipment slots.

Name
Material
Effects
Black Stone Metal

+1 STR 

+2 Power to Huggessoan Spells.

Blue Seal Cloth +2 FAI
Blood Jewel Metal 2 HP Regen
Blood Whistle

2 HP Regen

+1 CEL

+2 Power to Sylphid Spells.

Boulder's Ring Metal +1-3 DEF
Bunny Ears Cloth +2-4 CEL
Camera Hat

+2 DEF

Grants Skill: Camera Flash

Cat Mask Cloth

+2 CEL

+2 LUC

Grant Skill: Steal

Circle Ring Metal

Absorb Ice Damage

-9 WIL

Increases Damage Taken by 9%.

Crucifix Metal

+1 FAI

+2 Power to Mercalan Spells

10% Resistance to Luck-Based Effects.

Crystal Mirror Metal Retaliate 50% of Light Damage.
Dragon King Helmet Metal Set: Dragon King
Fake Badge +10 HP, +10 FP, +2 CEL, +2 RES
Goldie Fox Autograph +1 LUC
Goldie Fox Poem +2 LUC
Goldie Fox Jar of Dirt +3 LUC
Halo Metal

+1 WIL

+2 Power to Mercalan Spells.

Holy Symbol Metal +5 Light ATK
Holy Water Urn Metal

+1 RES

+2 Power to Aquarian Spells.

Isespian Charm Metal 10-30% Earth Resistance
Jupiter Badge Metal

+1 CEL, +1 LUC

-25% Fire Resistance

Always treated as enchanted with 'Redgull' for changing skill effects.

Leviathan Amulet Metal

UL% Water Resistance

On Defeat Enemy: Restores 1+UL HP and FP.

Lover's Ring Metal +2 FAI
Lucky Amulet Metal

+3 LUC

Reduces Critical Damage taken by 25%.

Magician's Ring Metal +1-3 WIL
Mars Badge Metal

+1 STR, +1 WIL

-25% Ice Resistance

Always treated as enchanted with 'Nerhaven' for changing skill effects.

Mercury Badge Metal

+1 DEF, +1 SKI

-25% Wind Resistance

Always treated as enchanted with 'Kraken' for changing skill effects.

Numa Metal

+4 STR

Reduces STR by 6 for the first 2 turns of battle.

Overload Amulet Metal

+25 FP

Increases WIL by 6 for the first 2 turns of battle.

Phoenix Fire Lantern Metal

+1 SKI

+2 Power to Nerifian Spells.

Prism Jewel +2 Power to Aquarian, Huggessoan, Isesipian, Mercalan, Nerifian and Sylphid Spells.
Rainbow Gem Metal

+1 VIT

+2 Power to Isesipian Spells.

Red Cape Cloth

+25 HP

On Damage: If below 50% HP, become Immune to Fear for 3 Rounds.

Red Seal +3 FAI
Ring of Focus Metal +10-20 FP
Ring of Life Metal +20 HP
Ring of Thorns Metal

-10% HP

+3 Power to All Weapons.

Saturn Badge Metal

+1 CEL, +1 Move

-25% Earth Resistance

Always treated as enchanted with 'Talvyd' for changing skill effects.

Sayakana Grants 5% Resistance to all elements if main weapon is Cursed or Doomed.
Scarf Cloth 10-30% Ice Resistance
Shock Collar Cloth 2 irrestible Lightning damage per Round
Skyburn Metal

Grants Skill: Burn Up

Upon going Airborne; Gain Flaming Wings LV UL.

When your Airborne ends, the wings explode into fire, dealing unresistable Fire damage equal to its LV to all enemies within 3 Range.

Spelleater Amulet Metal Converts 10% of Magic Damage Taken as FP.
Spirit Jar Metal

On Defeat Enemy: Grants a Stored Spirit, up to a maximum of UL. (Upon being defeated, all Stored Spirits are lost.)

Grants Skill: Spiriteater

Spirit Mirror Metal Reflects the first enemy projectile that hits you.
Spy Wristwatch Grants Skill: Poison Dart
Sunglasses Metal 10-30% Light Resistance
Swordmaster's Ring On Hit: If a Sword weapon, deals 5 Pierce unresistible magic damage
Sylph Cloak Cloth 10-30% Wind Resistance
Tornado Pendant Metal +5 Wind ATK
Umbrella Cloth 10-30% Water Resistance
Venus Badge Metal

+1 DEF, +1 RES

-25% Water Weakness

Always treated as enchanted with 'Galren' for changing skill effects.

Warrior's Ring Metal +1-3 STR
White Seal +1 FAI
Wind Flute Metal

+1 CEL

+2 Power to Sylphid Spells.

Witch Hat Cloth 2 FP Regen
Yinyan Charm 10% Light and Darkness Resistance

Useable ItemsEdit

Battle ItemsEdit

Like the name suggests, Battle Items are items you can use in battle. You have to equip which items you which to use in your Item Belt.

Name
Effect
Anti-Toxin Cures or reduces Poison of up to LV X (X = up to half your character level, min. 3)
Bandit Pacifier For 10FP, the target Bandit is pacified.
Bomb Targets an enemy in range and throws a bomb on an empty square next to them. At the end of the round, it explodes, dealing 8-16 Fire magic damage to all enemies within 3 Range.
Blue Potion Heals 20FP.
Dangerous Vial Targets an enemy within 1 Range and covers them in a Dangerous Liquid for 3 rounds. The next time they take Fire damage while it is active, it is multiplied by 1.1x and they are inflicted with a Burn (LV10) for 3 rounds.
Dark Water Vial Targets a location within 3 Range and throws the vial at it, creating a Dark Water puddle for 3 rounds. Anyone who stands in the same space as a Dark Water puddle is treated as if their Faith were 0.
Hi-Potion Heals 50 HP.
Jammer Pacifier For 10FP, the target Jammer is pacified.
Large Body Enhancer For 5M, increases DEF by 25% for 5 Rounds.
Large Mind Enhancer For 5M, increases WIL by 25% for 5 Rounds.
Large Muscle Enhancer For 5M, increases STR by 25% for 5 Rounds.
Large Ward Enhancer For 5M, increases RES by 25% for 5 Rounds.
Liquid Courage Cures Fear.
Medium Body Enhancer Increases DEF by 15% for 3 Rounds.
Medium Mind Enhancer Increases WIL by 15% for 3 Rounds.
Medium Muscle Enhancer Increases STR by 15% for 3 Rounds.
Medium Mind Enhancer Increases RES by 15% for 3 Rounds.
Prescribed Stabilizer Heals 15% maximum HP.
Prescribed Regenerative Heals 30% maximum HP.
Prescribed Hi-Potion Heals 50% maximum HP.
Regenerative Heals 30 HP.
Sal Volatile Revives a downed ally with 1 HP.
Small Body Enhancer For 1M, increases DEF by 10% for 2 Rounds.
Small Mind Enhancer For 1M, increases WIL by 10% for 2 Rounds.
Small Muscle Enhancer For 1M, increases STR by 10% for 2 Rounds.
Small Ward Enhancer For 1M, increases RES by 10% for 2 Rounds.
Stabilizer Heals 15 HP.
Throatopener Cures Silence.

Field ItemsEdit

Field items are simply usable items that can be used outside of battle.

Name
Effect
Alga Plume If inside of a dungeon, you'll be teleported to the world map.
Bandages Restores 15% maximum HP to all party members.
Big Book Can be read, written in and renamed. Useful for roleplay purposes.
Bleeding Heart Restores all of your Youkai's HP by 30, as well as revives incapacitated ones.
Book Can be read, written in and renamed. Useful for roleplay purposes.
Box of Bad Fruit Donation Item. When used, gives you one Fruit of Blandness, Fruit of Forgetfulness, Fruit of Talentlessness and Fruit of Unskilling.
Box of Mirror Shards (Small) Gives you 5 random Mirror Shards from all types. This item can only be used once, and will disappear once used. (You will not get more than 1 of a specific Mirror Shard per use, but can receive ones you already have or have unlocked.)
Box of Mirror Shards (Big) Gives you 12 random Mirror Shards from all types. This item can only be used once, and will disappear once used.
Chaotic Key Donation Item. Using it while on the world map and not within 1 Range of another random dungeon or other world map feature, it creates a dungeon there with the same level as your character level. You can also sacrifice a Spatial Core when you create the dungeon to increase the multiplier chance for it to gain titles by its Rarity.
Fake Passport Donation Item. Allows you to change your Alias anywhere, for free.
Fruit of Blandness Resets and returns Trait Points. Some traits, such as those that give Skill Points or adjust Growths, cannot be reset this way.
Fruit of Fluidity Donation Item. Resets all your stat points, one-use item.
Fruit of Forgetfulness Returns all expended Class Skill Points and unequips all equipped Skills.
Fruit of Talentlessness Resets and returns all Talent Points.
Fruit of Unskilling Resets all Crafting Skill levels.
Marching Band Donation Item. Allows you to upload custom music (up to 3MB) as your battle theme which will be heard in battle. You can also play this theme outside of battle to party members.
Mask of the Night's Lord Donation Item. Allows you to take on the appearance of monsters you have killed.
Note Paper Can be read, written in and renamed. Useful for roleplay purposes.
Pet Kit Donation Item. Allows you to create a pet that can be altered, controlled and roleplayed as.
Pie of Forgetfulness Returns equipped Class Skill Points and unequips all equipped Skills.
Portable Kitchen Donation Item. Functions as a Stove, Sink, Chopping Board and a shop to buy cheap, simple cooking items from anywhere.
Portable Mirror Donation Item. Allows you to change your Appearance anywhere, for free.
Portable Science Kit Donation Item. Functions as an Alchemy Station, Enchanting Altar and a Breakdown Shop from anywhere.
Portable Smithy Kit Donation Item. Functions as an Anvil, Weapon Upgrader and Part Swapper from anywhere.

Staff Items Edit

Staves are special battle items that require the Curate skill Use Staff to equip and use. Unlike most battle items, they aren't consumed and instead need FP to use. All the Staves can be purchased from Rite in Lispool.

Name
Effect
Staff of Antidote For ?? FP, cures the target of any Poison with a LV of up to WIL/2 + FAI.
Staff of Cooling For ?? FP, cures the target of any Burn with a LV of up to WIL/2 + FAI.
Staff of Forging For ?? FP, recovers the main weapon of the target by 3, up to half of its maximum durability.
Staff of Mend For ?? FP, heals the target equal to your WIL/2 + FAI.
Staff of Miracle For ?? FP, heals a target in up to 7 Range for 8 HP.
Staff of Restrain For ?? FP, target 1 enemy within 4 Range. Reduces the target's Move by 2 and its Hit and Evade by your FAI for 2 rounds.
Staff of Warding For ?? FP, target 1 enemy within 1 Range. Knocks the target back by 1 square and has a chance to Blind them for 2 rounds. The knockback effect cannot be resisted by most effects.

Food Edit

Food is a special Field Item that is used to automatically provide a % of HP and FP recovery after each battle, it may also grant additional effects. Some food can be purchased or be made with the Cooking skill.

Name
Effect
Apple-Filled Donut

16% HP

18% FP

Apple Jam Toast 15% HP

18% FP

Apple Pie

15% HP

15% FP

Applesauce

6% HP

14% FP

Baked Potato

18% HP

2% FP

Banana Bread

15% HP

13% FP

Banana Cookie

8% HP

14% FP

Brain Food

15% HP

15% FP

Breaded Chicken

25% HP

12% FP

Chicken Bits

18% HP

12% FP

Chicken Pizza

20% HP

16% FP

Cherry Jam Toast

14% HP

19% FP

Cherry Pie

10% HP

20% FP

Chocolate Chip Cookie

6% HP

19% FP

Cinnamon Applesauce

8% HP

16% FP

Cinnamon Apple Slices

12% HP

12% FP

Cinnamon Donut

12% HP

22% FP

Cinnamon Soup

15% HP

20% FP

Cranberry Bread

10% HP

16% FP

Cranberry-Filled Donut

8% HP

24% FP

Cranberry Jam Toast

14% HP

19% FP

Curry

18% HP

14% FP

Eel Sushi

14% HP

22% FP

Egg on Toast

20% HP

10% FP

Filet of Trout

18% HP

12% FP

Fish-on-Stick

12% HP

7% FP

Freeman Stew

27% HP

8% FP

Fugu

30% HP

30% FP

Fugu Katsu

40% HP

40% FP

Fugu Sashimi

35% HP

35% FP

Grilled Tuna

16% HP

14% FP

Krill Sushi

22% HP

14% FP

Loaf of Bread

5% HP

5% FP

Mashed Potato

16% HP

4% FP

Mushroom Pizza

18% HP

22% FP

Omelette

14% HP

9% FP

Peanut Butter Cookie

5% HP

20% FP

Peanut Butter Sandwich

11% HP

11% FP

Plain Cookie

4% HP

12% FP

Plain Donut

10% HP

18% FP

Plain Noodles

18% HP

2% FP

Plain Pizza

14% HP

14% FP

Potato and Carrot Slices

23% HP

10% FP

Riceball

18% HP

1% FP

Salad

24% HP

6% FP

Scrambled Eggs

12% HP

14% FP

Spaghetti

12% HP

12% FP

Spaghetti and Meatballs

20% HP

20% FP

Spicy Krill

16% HP

10% FP

Spicy Omelette

16% HP

11% FP

Squid Rings

22% HP

14% FP

Squid Sushi

18% HP

18% FP

Strawberry-Filled Donut

12% HP

20% FP

Strawberry Jam Toast

13% HP

20% FP

Stuffed Eggplants

30% HP

12% FP

Sugar Cookie

3% HP

25% FP

Swordfish Steak

30% HP

4% FP

Swordfish Sushi

35% HP

1% FP

Toasted Cinnamon Bread

15% HP

15% FP

Tomato Soup

15% HP

12% FP

Tomato Soup With Noodles

20% HP

13% FP

Trout and Mushroom Soup

25% HP

10% FP

Tuna Sushi

20% HP

15% FP

Watermelon Slice

8% HP

14% FP

Yam Casserole

13% HP

18% FP

Bonus Effect: Sugar Rush (+LV CEL)

Yam Soup

20% HP

18% FP

Mirror Shards Edit

For an incomplete gallery of the mirror shards, see Mirror Shard Gallery.

  • Back Bag
  • Barbarian Suit
  • Bard's Hat
  • Big Witch's Hat
  • Blue Devil Slayer's Coat
  • Blue Shield
  • Bowtie
  • Double Katana
  • Emerald Garb
  • Great Axe
  • Headband Hair
  • Heavy Sword
  • Helmet Plume
  • Katars
  • Knight Grill
  • Laurel
  • Light Killer's Armor
  • Long Hair Covering One Eye
  • Ninja Cap
  • Officer's Hat
  • Oriental Pony
  • Pigtails 2
  • Red Devil Hunter's Coat
  • Red Ninja Suit
  • Shaggy Short Hait
  • Soldier's Hat
  • Suave Ponytail
  • Witch Hat 3

Crafting MaterialsEdit

Alchemy IngredientsEdit

  • Aquarian Page
  • Demon Eye
  • Empty Mana Crystal
  • Gunpowder
  • Hartshorn
  • Hidden Violet
  • Isesip Page
  • Landlaugher
  • Mandrake
  • Mercalan Page
  • Nerifian Page
  • Newyen
  • Octi Pod
  • Shy Snow Flower
  • Storm Page
  • Sylphid Page
  • Wellwart
  • Yama Blind
  • Zelegrand Leaf

Cooking Ingredients Edit

  • Apple
  • Apple Jam
  • Banana
  • Carrot
  • Cheese Wedge
  • Cherry
  • Cherry Jam
  • Cinnamon
  • Cooking Chocolate
  • Corn
  • Cranberry
  • Cranberry Jam
  • Egg
  • Eggplant
  • Flour
  • Fresh Eel Meat
  • Fresh Krill Meat
  • Fresh Pufferfish Meat
  • Fresh Squid Meat
  • Fresh Swordfish Meat
  • Fresh Tuna Meat
  • Grapes
  • Lemon
  • Lettuce
  • Mixed Nuts
  • Mushrooms
  • Onion
  • Peanut Butter
  • Phial of Salt
  • Potato
  • Seaweed
  • Spices
  • Stick of Butter
  • Strawberry
  • Strawberry Jam
  • Sugar
  • Tangerine
  • Turnip
  • Uncooked Noodles
  • Uncooked Rice
  • Watermelon
  • Wrap of Beef
  • Wrap of Poultry
  • Yam

ClothEdit

  • Breezecloth
  • Canvas
  • Chainmail
  • Cotton
  • Demonsilk
  • Leather
  • Pureprint
  • Rubber
  • Snakescale

OresEdit

  • Arctic Gold
  • Carapace
  • Dragon Materials
  • Etherium
  • Iron Ore
  • Nerif's Blood
  • Orichalum
  • Rockdirt
  • Silpheed's Curse

WoodEdit

  • Ash Wood
  • Coldbark
  • Devilbark
  • Etherbark
  • Firebark
  • Nightflower
  • Oribark
  • Windbark

Miscellaneous Materials Edit

  • Beast Fang
  • Bird Feather
  • Flame Plume
  • Geode
  • Icicle
  • Iron Thorn
  • Jammer Bone
  • Metal Plate
  • Mindstar
  • Moonshine
  • Pure Water
  • Sharpening Stone
  • Snake Venom
  • Spirit Chain
  • Solid Stone
  • Sun Stone
  • Tuning Crystal
  • Void Shard
  • Zoa

Quest RelatedEdit

Quest Edit

  • Arena Badge
  • Arena Stampbook
  • Chainshot
  • laplaceNET Oracle Card
  • Passage Papers
  • Phoenix Band
  • Utility Belt
  • Weights and Measurements Guide

Stamps Edit

  • Alex's Fishing Stamp (1% Water Resistance)
  • Ashe's Holy Light (1% Light Resistance)
  • Black Beast Slayer Stamp (1% Dark Resistance)
  • Shifting Sand (1% Earth Resistance)
  • Coward's Stamp (5% chance not to drop Murai and items on defeat)
  • Detective's Eye (+10% Item drop Bonus)
  • Lookout Stamp (+10% chance to detect hidden objects in dungeons)
  • Michelle's Appreciation (Can increase weapon parameters 1 level higher at blacksmiths.)
  • Teacher's Stamp (+5% Experience points gained)
  • Power Stamp (+1 STR)
  • Kitty Stamp (+1 CEL)
  • Peace of Mind Stamp (+1 WIL)
  • Shael's Stamp of Pathfinding (+1 SKI)
  • Body Stamp (+1 VIT)
  • Hikari's Gold Halo (+1 VIT)
  • Hikari's Gold Mercana Sign (+1 FAI)
  • Hikari's Silver Halo (+1 VIT)
  • Hikari's Silver Mercana Sign (+1 FAI)
  • Lunch Prize Stamp (+1 Duration to Food)
  • World (+3 Duration to Food)
  • And (+3% FP Regen to Food)
  • Heaven (+3% HP Regen to Food)

Home ItemsEdit

  • Alchemy Station
  • Anvil
  • Chopping Board
  • Enchanting Altar
  • Sink
  • Stove

Donation Items Edit

  • Asago Bank Card (25 Slots)
  • Automated Shopkeeper
  • Extra Level
  • Fun-O-Gram
  • Asago House Ticket
  • Asagorian
  • laplaceNET PDA
  • Golden Lockpick
  • Golden Pickaxe
  • Fake Passport (Allows you to change your Alias anywhere)
  • Marching Band (Plays music to party members or during battle)
  • Mask of the Night's Lord (Changes appearance to a monster's)
  • Pet Kit (Allows you to create a pet and dye it)
  • Portable Kitchen (Functions as a Stove, Sink, Chopping Board and can buy simple cooking items)
  • Portable Mirror (Allows you to change your appearance anywhere)
  • Portable Science Kit (Functions as a Alchemy Station, Enchanting Altar and a Breakdown Shop)

Edit

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