Hit is your chance to hit a target in battle. It is a percentage that is calculated by the following formula;

  • (Skill - Weight Penalty) *2 + Luck/2 + Other modifiers = Hit

Weight Penalty is equal to your weapon's Weight minus your Strength, to a minimum of 0. (For example, an 11 Weight weapon in the hands of a character with 6 Strength = Weight Penalty of 5). Ergo, heavy weapons are better in the hands of a strong character.

Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight

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