FANDOM


Hit is your chance to hit a target in battle. It is a percentage that is calculated by the following formula;

  • (Skill - Weight Penalty) *2 + Luck/2 + Other modifiers = Hit

Weight Penalty is equal to your weapon's Weight minus your Strength, to a minimum of 0. (For example, an 11 Weight weapon in the hands of a character with 6 Strength = Weight Penalty of 5). Ergo, heavy weapons are better in the hands of a strong character.


Combat Mechanics
Damage vs. Protection
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance

Other
Move · Momentum · Critical hit · Incapacitation · Round · Battle Weight

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.