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Hexer Icon Hexer
Type Promoted Class
Weapons Tome
Move 5

Bonus
Str STR --
Wil WIL 1
Cel CEL --
Ski SKI 1
Def DEF 3
Res RES 3
Vit VIT --
Luc LUC --
Fai FAI --
Guil GUI --
Sanctity Symbol SAN --
Apt APT --

When desperate for power, there is always the option to turn to the forbidden Dark Arts. Such desperation becomes the breeding ground for what are known as Hexers. These Mages delve into curses and hexes, manipulating concepts like karma or inflicting harm, sometimes even tapping into the grudges of the deceased to amplify their anger and inflict harm upon the living.

Hexers are seen as vile practitioners, willing to embrace any means to gain power. Their actions inevitably draw the ire of the Geistritter, who tirelessly work to rectify the chaos wrought by these dark magicians.

Additional Lore[]

There are many emotions that could drive an individual to learn magic. The desire to protect another. To defeat an archenemy. Wishing to gain power. These are all common drives to become anything one aspires to be like.

And then there are those who simply hate. Those who want to get back at someone who wronged them, want to bring someone off their high-horse, to make them look disgraceful. For these types of mages, the school of thought and study often changes, which is where Hexers originate. To be more specific, the magic of 'curses' and 'hexes' originate on Egwyn.

During the dawn of civilization on Egwyn, the Grimalkin were often the subject of prejudice due to their hair color, some going as far as exiling them, thinking they were a bad omen. This left many Grimalkin feeling scorned, and with their natural magic potential, they developed curses, which make those affected suffer some misfortune or poor health. As the world began to grow aware of each other, so too did the nature of the Grimalkin's curses.

Korvara[]

  • In Korvara, Dark Magic Arts, such as Curses and Hexes are known as "Gleamweaving", which works as a synonym to it.

Strengths[]

  • Strong in a team and can turn the tide of a fight easily.
  • When paired up with Evoker, it can use High-Speed Divine Words to quickly get its invocations out from a safe distance away.
  • Can, and will, afflict enemies with status effects rather easily, and can make them even more debilitating.
  • Can make enemies think twice about attacking you directly with curses.
  • High RES/DEF potential, as their build need Earth ATK (Defense) and Dark ATK (Resistance).
  • Can take down hordes of enemies at once with Enma's Summons.

Drawbacks[]

  • Doesn't do as much 'burst' damage with its spells as Evoker. It is more 'Damage-Per-Round' oriented.
  • Can very easily get overwhelmed if someone rushes you.
  • Extremely vulnerable against enemies who are prepared. Especially those with an insanely high Status Resistance, if you can't inflict status effects on the enemy, you're done for.
  • Suffers to silence as well as any mage.
  • May suffer to enemies with stacked Darkness Resistance.

Unlocking[]

Requires level 20+ Mage Class.

  • Win a fight with any weapon bearing Cursed or Doomed enchants equipped on your main hand.
Classes
Archer Archer
Arbalest Arbalest · MagicGunner Magic Gunner · Ranger Ranger
Curate Curate
Lanternbearer Lantern Bearer · Priest Priest · Aquamancer Aquamancer
Duelist Duelist
Ghost Ghost · Kensei Kensei · Firebird Firebird
Mage Mage
Evoker Evoker · Hexer Icon Hexer · RuneMagician Rune Magician · Ruler Icon Ruler
Bard Bard
Dancer Dancer · Performer Performer · DarkBardDark Bard
Martialartist Martial Artist
Monk Monk · Verglas Verglas · Boxer Boxer
Rogue Rogue
Engineer Engineer · Voidassassin Void Assassin · Spellthief Spellthief
Soldier Soldier
Blackknight Black Knight · Tactician Tactician · Demon hunter Demon Hunter
Summoner Summoner
GrandSummoner Grand Summoner · Bonder Bonder · ShapeShifter Shapeshifter
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