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Guns are weapons that utilize a "round" system. In this case, they fire an amount of shots (rounds), specified on the weapon. These shots ignore any Armor's flat defenses that an enemy may have, but in return, the damage will not be increased by Strength. Instead, the total amount of damage that a gun does is increased by your Skill/2 rounded down; for example, if a gun does 6 base damage and fires 3 rounds and your character's Skill is 29, each round will do 10 damage.

Guns are affected by Marksmanship.

There are four types of guns:

  • Handguns
  • Launchers
  • Rifles
  • Shotguns

Classes that use gunsEdit

List of Guns:

  • Autopistol (Handgun)
  • Excel Sniper (Rifle)
  • Handgun (Handgun)
  • Jackhammer (Launcher)
  • Magical Nova (Shotgun)
  • Ryeser (Handgun)
  • Shotgun (Shotgun)
  • Spirit Hunter (Rifle)
  • Yin (Handgun)
  • Yang (Handgun)

List of Gun Parts:

Barrels

  • Short (+2 Power, -1 Range)
  • Wide (+5 Durability, -5 hit)
  • Long (+1 Range, -5 Critical)
  • Double (+10 Hit, +5 Weight, Shotgun Only)
  • Sniper (+25 Critical, +5 Weight, Rifle Only)

Grips

  • Soft (+5 Durability, -5 Hit)
  • Steady (+5 Hit, -5 Critical)
  • Revolver (+5 Critical, -2 Durability)
  • Extended (+1 Round, -4 Hit, +4 Weight, Handgun Only)
  • Custom (+3 Hit, +3 Critical, +3 Durability)

Bullets

  • Aerodynamic (+5 Hit, -5 Critical)
  • Piercing (+1 Power, -5 Critical)
  • Hellhound (+5 Critical, -5 Hit, Fire Damage Type)
  • Scatter (+10 hit, -2 Power)
  • Silver (+3 Damage vs Kaelensians/Beast Race, -5 hit)

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