Sigrogana Legend 2 Wiki
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Fluency


Max Rank 15
Subpoints per Rank 1.5

'Spirits are known to exist in Sigrogana. Souls of the departed who linger, seek something. Reapers and spiritualists often help them reach Lazarus, the labyrinth of the dead, where they belong.'

Sometimes, spirits return to the same place, and exorcising them only makes the cycle of death and return continue. So, a great many deem possession a significantly more powerful skill than Paging.


Paging: Allows you to sense spirits in the area, the distance of which is based on Subrank. Spirits will appear either black or white, called, 'paging', which shows if they are malicious (black) or not (white).

Your Perception subpath determines the distance at which you can perceive spirits. When you see one, it will be 'paged', showing it as either white (good) or black (malevolent).


Exorcism: Allows you to release perceived spirits, exorcising them. Requires Mental Stamina. Success is based on Subrank and the spirit's page, and success grants roleplaying EXP. Failure may result in negative effects if the spirit is black.

Governed by the Release subpath, upon finding a spirit, you can interact with it and choose to send it on its way to Lazarus, which requires some Mental Stamina. Depending on your Release subrank, you may succeed or fail, which may have negative consequences based on the spirit's page (black ones may retaliate for example).

Upon success, you receive Roleplaying EXP equal to 1% of your required TNL.


Possession: Rather than release, you allow a spirit to possess you temporarily, up to a maximum of Subrank. Depending on the page, the effect differs, which can be confirmed in the occult window. Having a spirit possess you treats you as Possessed race for certain effects. (Spirits will escape when you are reduced to 0 HP.)

An alternative, although foolish, option is to let the spirit possess you. While a spirit is possessing you, you are treated as the Possessed racial type, although you retain your racial skills, as well as control over your character. You can maintain possession of up to X spirits (equal to your Possession subrank).

Spiritualism

The spiritualism display in the character panel.

Once possessed by a spirit, it will give different beneficial effects based on its page. For example, White spirits grant HP and FP, as well as a rank bonus to one active skill, while malevolent Black spirits will grant you damage bonuses against certain races.

If you are possessed by spirits, when you are reduced to 0 HP, some of the spirits may escape your possession and go on their way. The only exception to this is if the Spar option is chosen in PvP.

The effects of spirits possessing you, as well as options to release specific ones or all of them are available in the occult box on the character panel. Simply click the Spiritualism icon.

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