Evoker Evoker

Type Promoted Class
Weapons Tome
Move 5

Str STR --
Wil WIL +3
Ski SKI +2
Cel CEL +2
Def DEF --
Res RES --
Vit VIT --
Fai FAI --
Luc LUC +1
An Evoker can turn whole armies to molten slag, armed with nothing but a bathrobe and a harsh word. Unmatched in the field of magical power, they harness their Focus through complex rituals and mystical tattoos covering their bodies.

Strengths Edit

  • Arcane Tattoo can mitigate some of the FP dependency inherent to using so many offensive spells.
  • Deal (somewhat) crazy amounts of damage with Charge Mind.
  • Basically, everything a Mage does well but (slightly) amplified.
  • Their AoE magic damage is also pretty decent in PvE.
  • Evokers have the biggest single-burst damage in the game, located in one of their invocations, Overload.

Drawbacks Edit

  • An Evoker who doesn't wear Light or Unarmored-class torso armor loses out on the use of their neat passive abilities.
  • No physical damage capability without a secondary class, making enemies with high RES or spell-reflection abilities a real problem.
  • Silence makes you useless if you don't have a Screamer tome in your hands.
  • Evokers are often squishy and easily killable, as a drawback for holding immense bursting power.


Win a fight as a level 20+ Mage with an unarmored torso.

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