Evoker can turn whole armies to molten slag, armed with nothing but a bathrobe and a harsh word. Unmatched in the field of magical power, they harness their Focus through complex rituals and mystical tattoos covering their bodies.
Arcane Tattoo can mitigate some of the FP dependency inherent to using so many offensive spells.
Deal (somewhat) crazy amounts of damage with Charge Mind.
Basically, everything a Mage does well but (slightly) amplified.
Their AoE magic damage is also pretty decent in PvE.
Evokers have the biggest single-burst damage in the game, located in one of their evocations, .
An Evoker who doesn't wear Light or Unarmored-class torso armor loses out on the use of their neat passive abilities.
No physical damage capability without a secondary class, making enemies with high RES or spell-reflection abilities a real problem.
Silence makes you useless if you don't have a Screamer tome in your hands.
Evokers are often squishy and easily killable, as a drawback for holding immense bursting power.
Win a fight as a level 20+
Mage with an unarmored torso.
Sear, Libegrande, Magaisendo, Wind Slasher, Ryemei, Exgalfa, Intensify Cold, Isenshi, Vydel, Overload
Charge Mind, High-Speed Divine Words
Highwrath, Pure Power, Elemental Overtime
Evocation, Arcane Tattoo, Greaper, Lazarus Wind, Spiritual Domination, Brainstorm