Evade is your chance to avoid an attack in battle. It is a percentage, calculated like so:
- (Celerity-Armor Penalty)*2 + Luck + Other modifiers = Evade
Armor Penalty is equal to your equipped armor's weight, making low weight armor better for more evasive classes, as it doesn't inhibit their ability to do so.
| Damage vs. Protection|
Hit vs. Evade
Critical vs. Critical Evade
Status Infliction vs. Status Resistance