Max Rank 3
Being able to firmly attach a quality to an object that it did not originally have; that is enchantment in a nutshell. It's not as easy as it sounds, as all things, especially minds, do not like being manipulated, and have a tendency to shake them off if they can. Skilled enchanters find a way around this problem.

At Rank 1, your Skill is increased by 1 when trying to Enchant weapons and armor.

At Rank 2, you spend your Focus more efficiently, decreasing the cost of Enchant-class Spells by 2 FP.

At Rank 3, your power will stick just a little bit longer, increasing the duration of Enchant-class spell effects by 1 round. In addition, you're used to dealing with the little tricks of mages, increasing your RES growth by 5%.

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